Or how to summarize the details
Instead of giving each review simply a number of stars, I want to share with you a bit more details about each specific tutorial.
But to avoid writing lengthy pages or making long videos, I would like for you to understand the score in a glance, but still with a bit more details than just a simple score from 1 to 5.
Se here is my explanation of the scoring that I will give to each blender tutorial that I reviewed.

In order for you to be able to search through the tutorials, to find the right match, I will categorize each with these categories:
–Difficulty:
- beginner
- novice
- intermediate
- advanced
- pro
-Type (of knowledge learned):
- modeling
- texturing
- lighting
- animating
- rendering
-Version (of blender):
- 2.8
- 2.9
- 3.0
- 3.1
And the main part of the scoring will be split into two parts subjective, and objective (as much as that is even possible)
Fun, Captivation, Appeal (Subjective):
-exciting/fun: Was the result (model, texture, lighting, animation) something i’m excited about, something that I like?
-captivating: Did the lesson draw my attention or was I bored. Did the time run faster or slower, while I was following the tutorial?
-appealing: Did the teacher speak with nice tone, focused on my learning? Did I feel relaxed and possibly entertained?
Integration, Usability, Efficiency, Presentation (Objective):
-integration/usability: Can i use this now in blender, is it applicable, can I integrate the knowledge? Was it purely theory on theoretical examples? Did I learn how to solve a realistic problem, or achieve a certain goal? Was there enough actual practice? Did i do anything on my own or was it all just copy and paste?
-efficiency: Was the time efficiently spent? Was the lesson going too fast, or too slow? Was a single lesson too long, could I hold my attention? Did I learn just enough new techniques, or was it too much for once? Did I solve a problem or achieve the same goal with different approaches?
-presentation: was the lesson clear and understandable including the language, did I understand every detail? Were there any noises in the background, bad microphone, or unclear image? Does the tutorial follow a certain path, does it have a structure, does it make sense and builds up piece by piece?
And that’s it. Here’s also an example of how this would work:
Super amazing title of the tutorial
difficulty: beginner; type: modelling, texturing; version: 3.0
Fun, Captivation, Appeal (Subjective): 4 this score is an average of the 3 subscores
- fun: 5
- captivation: 3
- Appeal: 4
Integration, Usability, Efficiency, Presentation (Objective): 3 this score is also an average of the 3 subscores (rounded to the closest whole number)
- integration/usability: 3
- efficiency: 3
- presentation: 4
And regarding the numbering, I just want to clarify my scores after I did a few reviews, to make sure you understand what i meant by those numbers. Event though 1 to 5 follow linearly, in actual tutorial it’s difficult to imagine what is a 2 which is 40% of best possible score, or what does a 4 (80%) mean?
I mean does a 5 (100%) mean there can simply be nothing better out there?
So I imagine scores from 1 to 5, regardless of the section, something like this:
1 – Not worth your time, really bad, skip it if possible.
2 – You will get somethings from it. It’s not a good example, but it’s better than nothing, wouldn’t recommend it.
3 – Worth your time and money, good tutorial, above average of what is out there at this time.
4 – A great deal, these are rare, 80% of best possible score, you’ll enjoy it,
5 – 100%, best possible option, must have, you’ll love it, it doesn’t get better than this.