Price: $797 (Includes all of his premium tutorials)
Tutorial Score:
Hover sections for more infoThis is a subjective score, which is an average of all the subjective scores. Click on the triangle to the left to see them.
Was the result (model, texture, lighting, animation) something iām excited about, something that I like?
Did the lesson draw my attention or was I bored. Did the time run faster or slower, while I was following the tutorial?
Did the teacher speak with nice tone, focused on my learning? Did I feel relaxed and possibly entertained?
This is an objective score, which is an average of all the objective scores. Click on the triangle to the left to see them.
Can i use this now in blender, is it applicable, can I integrate the knowledge? Was it purely theory on theoretical examples? Did I learn how to solve a realistic problem, or achieve a certain goal? Was there enough actual practice? Did i do anything on my own or was it all just copy and paste?
Was the time efficiently spent? Was the lesson going too fast, or too slow? Was a single lesson too long, could I hold my attention? Did I learn just enough new techniques, or was it too much for once? Did I solve a problem or achieve the same goal with different approaches?
was the lesson clear and understandable including the language, did I understand every detail? Were there any noises in the background, bad microphone, or unclear image? Does the tutorial follow a certain path, does it have a structure, does it make sense and builds up piece by piece?
This is a third and last part of the Fundamentals series from CG Fast Track, where you work on the same scene in all 3 parts (Modeling, UV unwrapping and Texturing)
I really liked the explanation on how light really defines how a material looks at the end and learning from his mistakes.
All in all great series and great tutorial that I would recommend to anyone that wants to learn blender.
However I would prefer to start learning blender on non-realistic scenes, like toys or low poly, where you don’t have to simulate how real light and objects look like in real life. You can choose your own unrealistic style and have competitive and really good looking results fairly soon. Because even 3 months later with daily practice, I am still not 100% confident on creating realistic looking scenes. it simply requires a lot of knowledge to achieve realism in 3d world properly
I Hope this review helped you out š
Get tutorial here: CG Fast Track – Texturing and Shading Fundamentals in Blender
Thank you so much for your comment Rena, I’m gonna make another review right now š
Your Blog is amazing thanks for sharing such nice post.